I've put in a decent amount of hours into SWTOR since the release. So much so that I haven't actually sat down to write about it. I'm going to have a small series of articles on this one since there is so much to cover. I played a Jedi Consular during the beta, and I decided to try it again with the full release. Currently I am sitting at level 47. Only three more to go. I really want to hit 50 and get prepared for running end game content. I've also started a Sith Sorcerer with Valentari and Jardon. We wanted to record our progress from start to finish. Everyone will be able to see plenty of content covering all areas of gameplay. Force lightning mofo!
I'm leveling my Consular as a healing Sage. It's the one role where I feel comfortable. I spent a good chunk of my time in WoW playing a restoration Druid. The Consular plays more like a discipline Priest than anything else. The healing rotation consists of shielding the other players and using small, large, and healing over time spells to keep them up. I have to say that I'm not too impressed with the healing aspect of the Sage. It feels rather reactive than proactive. I also feel a little bored at times. When playing as a Druid in WoW, I was always active. Then again, I haven't seen any raid content yet, and most of my healing experience was during raids. I will have a better opinion on it when I get to that point.
The Sage also has a dps (damage per second) side to it. There are plenty of offensive and crowd control abilities to utilize. I tried to use the dps build, but ended up changing it back to the healing tree very quickly. The problem with using the dps build comes in when taking on elite mobs during missions. The healing build takes takes a half second off the larger version of the direct heal. That half second may not sound like much, but when trying to desperately keep your companion alive, it is absolutely necessary. I can't even tell you how many times I've barely made it past large encounters during the story. That being said, the healing build of course reduces the amount of potential damage output. It hasn't really been an issue for me until yesterday. I don't want to say much about it since I don't want to spoil anything, but it the quest right before getting Nadia Grell as a full companion. I failed at that fight for a good 40-45 minutes before finally completing it.
I'm going to leave it at that for now. I'll be back later this week for part 2. Make sure to check the Team PUNI section of the site. The first couple of videos are up.